Supports any skill that hits enemies.
Supports attack skills.
Supports any skill that hits enemies.
Supports attack skills.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Supports any skill that hits enemies.
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Supports melee attack skills.
Supports any skill that can kill enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports attack skills.
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Supports attack skills.
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Supports any skill that hits enemies.
Supports any skill that hits enemies, or can deal burning damage directly.
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Supports melee attack skills.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports melee attack skills that are not triggered.
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supports any skill that deals damage.
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supports any skill that hits enemies.
Supports any skill that deals damage.
Supports attack skills, or spell skills that deal damage.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Supports any skill that hits enemies.
Supports attack skills. Cannot support skills that create minions.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that deals damage or has a duration.
Supports any skill that hits enemies.
Supports attack skills, or other skills that can maim enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies or inflicts ailments
Supports any skill that deals damage.
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Supports attack skills that aren't triggered.
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Supports attack skills.
Supports any skill that can chill enemies or create chilling areas.
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Supports melee attack skills. Cannot support skills which create minions.
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Supports attack skills.
Supports melee attack skills.
Supports melee attack skills. Minions cannot gain rage.
Supports attack skills. Cannot support skills which create minions.
Supports any skill that hits enemies.
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Supports any skill that deals damage.
Supports any skill that hits enemies, or can deal burning damage directly.
Supports attack skills.
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Supports melee attack skills.
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Supports any skill that hits enemies.
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Supports any skill that hits enemies.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports any skill that deals damage.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports attack skills, or spell skills that deal damage.
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Supports any skill that hits enemies or inflicts ailments
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Supports strike skills.
Supports any skill that hits enemies.
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports melee attack skills.
Supports attack skills.